Embed resource files for native build, break out config.
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1450302e06
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7 changed files with 138 additions and 23 deletions
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@ -1,19 +1,15 @@
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# vim: set et sta sw=4 ts=4 :
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import
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std/parsecfg,
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std/strformat,
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std/strutils
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std/strformat
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import reasings
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import raylib
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var conf: Config
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try:
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conf = loadConfig( "resources/config.ini" )
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except IOError:
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echo "No config file, using defaults."
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conf = newConfig()
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import
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lib/configuration,
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lib/embeddedfs
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var fps = conf.getSectionValue( "Performance", "fps", defaultVal = "60").parseInt
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# Emscripten specific imports
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proc emscripten_set_main_loop( f: proc() {.cdecl.}, a: cint, b: bool ) {.importc.}
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@ -27,6 +23,14 @@ var camera = Camera(
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projection: Perspective # Defines projection type, see CameraProjection
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)
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var count = 0
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let duration = 3000
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let startPositionX: float32 = 45.0
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let finalPositionX: float32 = 120.0
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var currentPositionX = startPositionX
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# This only works with:
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# --passL:"-s EXPORT_FUNCTIONS=_nativeGreet", but it breaks raylib loading.
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# hmmmmm. EXPORT_ALL=1 is also a no go.
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@ -41,23 +45,26 @@ proc mainLoop() {.cdecl.} =
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defer: closeWindow()
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initWindow( 800, 600, "raylib nim playground" )
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setTargetFPS( fps.int32 );
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var count = 0
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setTargetFPS( conf.fps )
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while not windowShouldClose():
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beginDrawing();
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clearBackground( WHITE );
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beginMode3D( camera );
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drawGrid( 10, 1.0f );
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endMode3D();
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beginDrawing()
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clearBackground( WHITE )
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beginMode3D( camera )
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if camera.fovy < finalPositionX:
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camera.fovy = bounceInOut( count.float32, startPositionX,
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finalPositionX - startPositionX, duration.float32 )
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drawGrid( 10, 1.0f )
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endMode3D()
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var col = if isCursorOnScreen(): BLUE else: GRAY
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drawText( "OH SNAP IT'S WORKING\n{count}".fmt, 10, 10, 20, col );
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endDrawing();
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drawText( "OH SNAP IT'S WORKING\n{count}".fmt, 10, 10, 20, col )
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endDrawing()
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count = count + 1
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count.inc
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when defined( emscripten ):
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@ -65,4 +72,3 @@ when defined( emscripten ):
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else:
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mainLoop()
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