nim-wasm-test/src/nim_wasm_test.nim

74 lines
1.9 KiB
Nim

# vim: set et sta sw=4 ts=4 :
import
std/strformat
import reasings
import raylib
import
lib/configuration,
lib/embeddedfs
# Emscripten specific imports
proc emscripten_set_main_loop( f: proc() {.cdecl.}, a: cint, b: bool ) {.importc.}
# proc emscripten_sleep( a: cuint ) {.importc.}
var camera = Camera(
position: Vector3(x: 5, y: 5, z: 10), # Camera position
target: Vector3(x: 0, y: 0, z: 0), # Camera target it looks-at
up: Vector3(x: 0, y: 1, z: 0), # Camera up vector (rotation over its axis)
fovy: 45, # Camera field-of-view apperture in Y (degrees)
projection: Perspective # Defines projection type, see CameraProjection
)
var count = 0
let duration = 3000
let startPositionX: float32 = 45.0
let finalPositionX: float32 = 120.0
var currentPositionX = startPositionX
# This only works with:
# --passL:"-s EXPORT_FUNCTIONS=_nativeGreet", but it breaks raylib loading.
# hmmmmm. EXPORT_ALL=1 is also a no go.
# Maybe it won't be necessary with raylib/opengl input
#
#[ proc nativeGreet*(): int {.exportc.} =
echo "Oh jeez, hello from native nim!"
return 0 ]#
proc mainLoop() {.cdecl.} =
defer: closeWindow()
initWindow( 800, 600, "raylib nim playground" )
setTargetFPS( conf.fps )
while not windowShouldClose():
beginDrawing()
clearBackground( WHITE )
beginMode3D( camera )
if camera.fovy < finalPositionX:
camera.fovy = bounceInOut( count.float32, startPositionX,
finalPositionX - startPositionX, duration.float32 )
drawGrid( 10, 1.0f )
endMode3D()
var col = if isCursorOnScreen(): BLUE else: GRAY
drawText( "OH SNAP IT'S WORKING\n{count}".fmt, 10, 10, 20, col )
endDrawing()
count.inc
when defined( emscripten ):
emscripten_set_main_loop( mainLoop, 0, true );
else:
mainLoop()