Resources/js/flot-0.8.1.js
author Mahlon E. Smith <mahlon@martini.nu>
Mon, 23 Sep 2013 09:10:55 -0700
changeset 1 b3419d05eabb
parent 0 80c32ef237c6
permissions -rw-r--r--
Checkpoint. * Got fonts working cross platform by only using SVG. This will change with the new webkit engine when Tide 1.4 is released. * Use the Tide API accessors for cross-window data. * Make the ThingFish server object an observable, so models and their URI bases can be changed easily. * Add options for saving window state and position. * Contextual menu updates/tests for later.

/* Javascript plotting library for jQuery, version 0.8.1.

Copyright (c) 2007-2013 IOLA and Ole Laursen.
Licensed under the MIT license.

*/

// first an inline dependency, jquery.colorhelpers.js, we inline it here
// for convenience

/* Plugin for jQuery for working with colors.
 *
 * Version 1.1.
 *
 * Inspiration from jQuery color animation plugin by John Resig.
 *
 * Released under the MIT license by Ole Laursen, October 2009.
 *
 * Examples:
 *
 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
 *   var c = $.color.extract($("#mydiv"), 'background-color');
 *   console.log(c.r, c.g, c.b, c.a);
 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
 *
 * Note that .scale() and .add() return the same modified object
 * instead of making a new one.
 *
 * V. 1.1: Fix error handling so e.g. parsing an empty string does
 * produce a color rather than just crashing.
 */
(function(B){B.color={};B.color.make=function(F,E,C,D){var G={};G.r=F||0;G.g=E||0;G.b=C||0;G.a=D!=null?D:1;G.add=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]+=I}return G.normalize()};G.scale=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]*=I}return G.normalize()};G.toString=function(){if(G.a>=1){return"rgb("+[G.r,G.g,G.b].join(",")+")"}else{return"rgba("+[G.r,G.g,G.b,G.a].join(",")+")"}};G.normalize=function(){function H(J,K,I){return K<J?J:(K>I?I:K)}G.r=H(0,parseInt(G.r),255);G.g=H(0,parseInt(G.g),255);G.b=H(0,parseInt(G.b),255);G.a=H(0,G.a,1);return G};G.clone=function(){return B.color.make(G.r,G.b,G.g,G.a)};return G.normalize()};B.color.extract=function(D,C){var E;do{E=D.css(C).toLowerCase();if(E!=""&&E!="transparent"){break}D=D.parent()}while(!B.nodeName(D.get(0),"body"));if(E=="rgba(0, 0, 0, 0)"){E="transparent"}return B.color.parse(E)};B.color.parse=function(F){var E,C=B.color.make;if(E=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10))}if(E=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10),parseFloat(E[4]))}if(E=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55)}if(E=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55,parseFloat(E[4]))}if(E=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(F)){return C(parseInt(E[1],16),parseInt(E[2],16),parseInt(E[3],16))}if(E=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(F)){return C(parseInt(E[1]+E[1],16),parseInt(E[2]+E[2],16),parseInt(E[3]+E[3],16))}var D=B.trim(F).toLowerCase();if(D=="transparent"){return C(255,255,255,0)}else{E=A[D]||[0,0,0];return C(E[0],E[1],E[2])}};var A={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);

// the actual Flot code
(function($) {

	// Cache the prototype hasOwnProperty for faster access

	var hasOwnProperty = Object.prototype.hasOwnProperty;

	///////////////////////////////////////////////////////////////////////////
	// The Canvas object is a wrapper around an HTML5 <canvas> tag.
	//
	// @constructor
	// @param {string} cls List of classes to apply to the canvas.
	// @param {element} container Element onto which to append the canvas.
	//
	// Requiring a container is a little iffy, but unfortunately canvas
	// operations don't work unless the canvas is attached to the DOM.

	function Canvas(cls, container) {

		var element = container.children("." + cls)[0];

		if (element == null) {

			element = document.createElement("canvas");
			element.className = cls;

			$(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
				.appendTo(container);

			// If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas

			if (!element.getContext) {
				if (window.G_vmlCanvasManager) {
					element = window.G_vmlCanvasManager.initElement(element);
				} else {
					throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
				}
			}
		}

		this.element = element;

		var context = this.context = element.getContext("2d");

		// Determine the screen's ratio of physical to device-independent
		// pixels.  This is the ratio between the canvas width that the browser
		// advertises and the number of pixels actually present in that space.

		// The iPhone 4, for example, has a device-independent width of 320px,
		// but its screen is actually 640px wide.  It therefore has a pixel
		// ratio of 2, while most normal devices have a ratio of 1.

		var devicePixelRatio = window.devicePixelRatio || 1,
			backingStoreRatio =
				context.webkitBackingStorePixelRatio ||
				context.mozBackingStorePixelRatio ||
				context.msBackingStorePixelRatio ||
				context.oBackingStorePixelRatio ||
				context.backingStorePixelRatio || 1;

		this.pixelRatio = devicePixelRatio / backingStoreRatio;

		// Size the canvas to match the internal dimensions of its container

		this.resize(container.width(), container.height());

		// Collection of HTML div layers for text overlaid onto the canvas

		this.textContainer = null;
		this.text = {};

		// Cache of text fragments and metrics, so we can avoid expensively
		// re-calculating them when the plot is re-rendered in a loop.

		this._textCache = {};
	}

	// Resizes the canvas to the given dimensions.
	//
	// @param {number} width New width of the canvas, in pixels.
	// @param {number} width New height of the canvas, in pixels.

	Canvas.prototype.resize = function(width, height) {

		if (width <= 0 || height <= 0) {
			throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
		}

		var element = this.element,
			context = this.context,
			pixelRatio = this.pixelRatio;

		// Resize the canvas, increasing its density based on the display's
		// pixel ratio; basically giving it more pixels without increasing the
		// size of its element, to take advantage of the fact that retina
		// displays have that many more pixels in the same advertised space.

		// Resizing should reset the state (excanvas seems to be buggy though)

		if (this.width != width) {
			element.width = width * pixelRatio;
			element.style.width = width + "px";
			this.width = width;
		}

		if (this.height != height) {
			element.height = height * pixelRatio;
			element.style.height = height + "px";
			this.height = height;
		}

		// Save the context, so we can reset in case we get replotted.  The
		// restore ensure that we're really back at the initial state, and
		// should be safe even if we haven't saved the initial state yet.

		context.restore();
		context.save();

		// Scale the coordinate space to match the display density; so even though we
		// may have twice as many pixels, we still want lines and other drawing to
		// appear at the same size; the extra pixels will just make them crisper.

		context.scale(pixelRatio, pixelRatio);
	};

	// Clears the entire canvas area, not including any overlaid HTML text

	Canvas.prototype.clear = function() {
		this.context.clearRect(0, 0, this.width, this.height);
	};

	// Finishes rendering the canvas, including managing the text overlay.

	Canvas.prototype.render = function() {

		var cache = this._textCache;

		// For each text layer, add elements marked as active that haven't
		// already been rendered, and remove those that are no longer active.

		for (var layerKey in cache) {
			if (hasOwnProperty.call(cache, layerKey)) {

				var layer = this.getTextLayer(layerKey),
					layerCache = cache[layerKey];

				layer.hide();

				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {

								var positions = styleCache[key].positions;

								for (var i = 0, position; position = positions[i]; i++) {
									if (position.active) {
										if (!position.rendered) {
											layer.append(position.element);
											position.rendered = true;
										}
									} else {
										positions.splice(i--, 1);
										if (position.rendered) {
											position.element.detach();
										}
									}
								}

								if (positions.length == 0) {
									delete styleCache[key];
								}
							}
						}
					}
				}

				layer.show();
			}
		}
	};

	// Creates (if necessary) and returns the text overlay container.
	//
	// @param {string} classes String of space-separated CSS classes used to
	//     uniquely identify the text layer.
	// @return {object} The jQuery-wrapped text-layer div.

	Canvas.prototype.getTextLayer = function(classes) {

		var layer = this.text[classes];

		// Create the text layer if it doesn't exist

		if (layer == null) {

			// Create the text layer container, if it doesn't exist

			if (this.textContainer == null) {
				this.textContainer = $("<div class='flot-text'></div>")
					.css({
						position: "absolute",
						top: 0,
						left: 0,
						bottom: 0,
						right: 0,
						'font-size': "smaller",
						color: "#545454"
					})
					.insertAfter(this.element);
			}

			layer = this.text[classes] = $("<div></div>")
				.addClass(classes)
				.css({
					position: "absolute",
					top: 0,
					left: 0,
					bottom: 0,
					right: 0
				})
				.appendTo(this.textContainer);
		}

		return layer;
	};

	// Creates (if necessary) and returns a text info object.
	//
	// The object looks like this:
	//
	// {
	//     width: Width of the text's wrapper div.
	//     height: Height of the text's wrapper div.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     positions: Array of positions at which this text is drawn.
	// }
	//
	// The positions array contains objects that look like this:
	//
	// {
	//     active: Flag indicating whether the text should be visible.
	//     rendered: Flag indicating whether the text is currently visible.
	//     element: The jQuery-wrapped HTML div containing the text.
	//     x: X coordinate at which to draw the text.
	//     y: Y coordinate at which to draw the text.
	// }
	//
	// Each position after the first receives a clone of the original element.
	//
	// The idea is that that the width, height, and general 'identity' of the
	// text is constant no matter where it is placed; the placements are a
	// secondary property.
	//
	// Canvas maintains a cache of recently-used text info objects; getTextInfo
	// either returns the cached element or creates a new entry.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {string} text Text string to retrieve info for.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @return {object} a text info object.

	Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {

		var textStyle, layerCache, styleCache, info;

		// Cast the value to a string, in case we were given a number or such

		text = "" + text;

		// If the font is a font-spec object, generate a CSS font definition

		if (typeof font === "object") {
			textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
		} else {
			textStyle = font;
		}

		// Retrieve (or create) the cache for the text's layer and styles

		layerCache = this._textCache[layer];

		if (layerCache == null) {
			layerCache = this._textCache[layer] = {};
		}

		styleCache = layerCache[textStyle];

		if (styleCache == null) {
			styleCache = layerCache[textStyle] = {};
		}

		info = styleCache[text];

		// If we can't find a matching element in our cache, create a new one

		if (info == null) {

			var element = $("<div></div>").html(text)
				.css({
					position: "absolute",
					'max-width': width,
					top: -9999
				})
				.appendTo(this.getTextLayer(layer));

			if (typeof font === "object") {
				element.css({
					font: textStyle,
					color: font.color
				});
			} else if (typeof font === "string") {
				element.addClass(font);
			}

			info = styleCache[text] = {
				width: element.outerWidth(true),
				height: element.outerHeight(true),
				element: element,
				positions: []
			};

			element.detach();
		}

		return info;
	};

	// Adds a text string to the canvas text overlay.
	//
	// The text isn't drawn immediately; it is marked as rendering, which will
	// result in its addition to the canvas on the next render pass.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number} x X coordinate at which to draw the text.
	// @param {number} y Y coordinate at which to draw the text.
	// @param {string} text Text string to draw.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which to rotate the text, in degrees.
	//     Angle is currently unused, it will be implemented in the future.
	// @param {number=} width Maximum width of the text before it wraps.
	// @param {string=} halign Horizontal alignment of the text; either "left",
	//     "center" or "right".
	// @param {string=} valign Vertical alignment of the text; either "top",
	//     "middle" or "bottom".

	Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {

		var info = this.getTextInfo(layer, text, font, angle, width),
			positions = info.positions;

		// Tweak the div's position to match the text's alignment

		if (halign == "center") {
			x -= info.width / 2;
		} else if (halign == "right") {
			x -= info.width;
		}

		if (valign == "middle") {
			y -= info.height / 2;
		} else if (valign == "bottom") {
			y -= info.height;
		}

		// Determine whether this text already exists at this position.
		// If so, mark it for inclusion in the next render pass.

		for (var i = 0, position; position = positions[i]; i++) {
			if (position.x == x && position.y == y) {
				position.active = true;
				return;
			}
		}

		// If the text doesn't exist at this position, create a new entry

		// For the very first position we'll re-use the original element,
		// while for subsequent ones we'll clone it.

		position = {
			active: true,
			rendered: false,
			element: positions.length ? info.element.clone() : info.element,
			x: x,
			y: y
		}

		positions.push(position);

		// Move the element to its final position within the container

		position.element.css({
			top: Math.round(y),
			left: Math.round(x),
			'text-align': halign	// In case the text wraps
		});
	};

	// Removes one or more text strings from the canvas text overlay.
	//
	// If no parameters are given, all text within the layer is removed.
	//
	// Note that the text is not immediately removed; it is simply marked as
	// inactive, which will result in its removal on the next render pass.
	// This avoids the performance penalty for 'clear and redraw' behavior,
	// where we potentially get rid of all text on a layer, but will likely
	// add back most or all of it later, as when redrawing axes, for example.
	//
	// @param {string} layer A string of space-separated CSS classes uniquely
	//     identifying the layer containing this text.
	// @param {number=} x X coordinate of the text.
	// @param {number=} y Y coordinate of the text.
	// @param {string=} text Text string to remove.
	// @param {(string|object)=} font Either a string of space-separated CSS
	//     classes or a font-spec object, defining the text's font and style.
	// @param {number=} angle Angle at which the text is rotated, in degrees.
	//     Angle is currently unused, it will be implemented in the future.

	Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
		if (text == null) {
			var layerCache = this._textCache[layer];
			if (layerCache != null) {
				for (var styleKey in layerCache) {
					if (hasOwnProperty.call(layerCache, styleKey)) {
						var styleCache = layerCache[styleKey];
						for (var key in styleCache) {
							if (hasOwnProperty.call(styleCache, key)) {
								var positions = styleCache[key].positions;
								for (var i = 0, position; position = positions[i]; i++) {
									position.active = false;
								}
							}
						}
					}
				}
			}
		} else {
			var positions = this.getTextInfo(layer, text, font, angle).positions;
			for (var i = 0, position; position = positions[i]; i++) {
				if (position.x == x && position.y == y) {
					position.active = false;
				}
			}
		}
	};

	///////////////////////////////////////////////////////////////////////////
	// The top-level container for the entire plot.

    function Plot(placeholder, data_, options_, plugins) {
        // data is on the form:
        //   [ series1, series2 ... ]
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }

        var series = [],
            options = {
                // the color theme used for graphs
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
                legend: {
                    show: true,
                    noColumns: 1, // number of colums in legend table
                    labelFormatter: null, // fn: string -> string
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
                    position: "ne", // position of default legend container within plot
                    margin: 5, // distance from grid edge to default legend container within plot
                    backgroundColor: null, // null means auto-detect
                    backgroundOpacity: 0.85, // set to 0 to avoid background
                    sorted: null    // default to no legend sorting
                },
                xaxis: {
                    show: null, // null = auto-detect, true = always, false = never
                    position: "bottom", // or "top"
                    mode: null, // null or "time"
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
                    color: null, // base color, labels, ticks
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
                    transform: null, // null or f: number -> number to transform axis
                    inverseTransform: null, // if transform is set, this should be the inverse function
                    min: null, // min. value to show, null means set automatically
                    max: null, // max. value to show, null means set automatically
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
                    tickFormatter: null, // fn: number -> string
                    labelWidth: null, // size of tick labels in pixels
                    labelHeight: null,
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
                    alignTicksWithAxis: null, // axis number or null for no sync
                    tickDecimals: null, // no. of decimals, null means auto
                    tickSize: null, // number or [number, "unit"]
                    minTickSize: null // number or [number, "unit"]
                },
                yaxis: {
                    autoscaleMargin: 0.02,
                    position: "left" // or "right"
                },
                xaxes: [],
                yaxes: [],
                series: {
                    points: {
                        show: false,
                        radius: 3,
                        lineWidth: 2, // in pixels
                        fill: true,
                        fillColor: "#ffffff",
                        symbol: "circle" // or callback
                    },
                    lines: {
                        // we don't put in show: false so we can see
                        // whether lines were actively disabled
                        lineWidth: 2, // in pixels
                        fill: false,
                        fillColor: null,
                        steps: false
                        // Omit 'zero', so we can later default its value to
                        // match that of the 'fill' option.
                    },
                    bars: {
                        show: false,
                        lineWidth: 2, // in pixels
                        barWidth: 1, // in units of the x axis
                        fill: true,
                        fillColor: null,
                        align: "left", // "left", "right", or "center"
                        horizontal: false,
                        zero: true
                    },
                    shadowSize: 3,
                    highlightColor: null
                },
                grid: {
                    show: true,
                    aboveData: false,
                    color: "#545454", // primary color used for outline and labels
                    backgroundColor: null, // null for transparent, else color
                    borderColor: null, // set if different from the grid color
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
                    margin: 0, // distance from the canvas edge to the grid
                    labelMargin: 5, // in pixels
                    axisMargin: 8, // in pixels
                    borderWidth: 2, // in pixels
                    minBorderMargin: null, // in pixels, null means taken from points radius
                    markings: null, // array of ranges or fn: axes -> array of ranges
                    markingsColor: "#f4f4f4",
                    markingsLineWidth: 2,
                    // interactive stuff
                    clickable: false,
                    hoverable: false,
                    autoHighlight: true, // highlight in case mouse is near
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
                },
                interaction: {
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
                },
                hooks: {}
            },
        surface = null,     // the canvas for the plot itself
        overlay = null,     // canvas for interactive stuff on top of plot
        eventHolder = null, // jQuery object that events should be bound to
        ctx = null, octx = null,
        xaxes = [], yaxes = [],
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
        plotWidth = 0, plotHeight = 0,
        hooks = {
            processOptions: [],
            processRawData: [],
            processDatapoints: [],
            processOffset: [],
            drawBackground: [],
            drawSeries: [],
            draw: [],
            bindEvents: [],
            drawOverlay: [],
            shutdown: []
        },
        plot = this;

        // public functions
        plot.setData = setData;
        plot.setupGrid = setupGrid;
        plot.draw = draw;
        plot.getPlaceholder = function() { return placeholder; };
        plot.getCanvas = function() { return surface.element; };
        plot.getPlotOffset = function() { return plotOffset; };
        plot.width = function () { return plotWidth; };
        plot.height = function () { return plotHeight; };
        plot.offset = function () {
            var o = eventHolder.offset();
            o.left += plotOffset.left;
            o.top += plotOffset.top;
            return o;
        };
        plot.getData = function () { return series; };
        plot.getAxes = function () {
            var res = {}, i;
            $.each(xaxes.concat(yaxes), function (_, axis) {
                if (axis)
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
            });
            return res;
        };
        plot.getXAxes = function () { return xaxes; };
        plot.getYAxes = function () { return yaxes; };
        plot.c2p = canvasToAxisCoords;
        plot.p2c = axisToCanvasCoords;
        plot.getOptions = function () { return options; };
        plot.highlight = highlight;
        plot.unhighlight = unhighlight;
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
        plot.pointOffset = function(point) {
            return {
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
            };
        };
        plot.shutdown = shutdown;
        plot.resize = function () {
        	var width = placeholder.width(),
        		height = placeholder.height();
            surface.resize(width, height);
            overlay.resize(width, height);
        };

        // public attributes
        plot.hooks = hooks;

        // initialize
        initPlugins(plot);
        parseOptions(options_);
        setupCanvases();
        setData(data_);
        setupGrid();
        draw();
        bindEvents();


        function executeHooks(hook, args) {
            args = [plot].concat(args);
            for (var i = 0; i < hook.length; ++i)
                hook[i].apply(this, args);
        }

        function initPlugins() {

            // References to key classes, allowing plugins to modify them

            var classes = {
                Canvas: Canvas
            };

            for (var i = 0; i < plugins.length; ++i) {
                var p = plugins[i];
                p.init(plot, classes);
                if (p.options)
                    $.extend(true, options, p.options);
            }
        }

        function parseOptions(opts) {

            $.extend(true, options, opts);

            // $.extend merges arrays, rather than replacing them.  When less
            // colors are provided than the size of the default palette, we
            // end up with those colors plus the remaining defaults, which is
            // not expected behavior; avoid it by replacing them here.

            if (opts && opts.colors) {
            	options.colors = opts.colors;
            }

            if (options.xaxis.color == null)
                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
            if (options.yaxis.color == null)
                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;

            if (options.grid.borderColor == null)
                options.grid.borderColor = options.grid.color;
            if (options.grid.tickColor == null)
                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();

            // Fill in defaults for axis options, including any unspecified
            // font-spec fields, if a font-spec was provided.

            // If no x/y axis options were provided, create one of each anyway,
            // since the rest of the code assumes that they exist.

            var i, axisOptions, axisCount,
                fontDefaults = {
                    style: placeholder.css("font-style"),
                    size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)),
                    variant: placeholder.css("font-variant"),
                    weight: placeholder.css("font-weight"),
                    family: placeholder.css("font-family")
                };

            fontDefaults.lineHeight = fontDefaults.size * 1.15;

            axisCount = options.xaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {

                axisOptions = options.xaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }

                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
                options.xaxes[i] = axisOptions;

                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                }
            }

            axisCount = options.yaxes.length || 1;
            for (i = 0; i < axisCount; ++i) {

                axisOptions = options.yaxes[i];
                if (axisOptions && !axisOptions.tickColor) {
                    axisOptions.tickColor = axisOptions.color;
                }

                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
                options.yaxes[i] = axisOptions;

                if (axisOptions.font) {
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
                    if (!axisOptions.font.color) {
                        axisOptions.font.color = axisOptions.color;
                    }
                }
            }

            // backwards compatibility, to be removed in future
            if (options.xaxis.noTicks && options.xaxis.ticks == null)
                options.xaxis.ticks = options.xaxis.noTicks;
            if (options.yaxis.noTicks && options.yaxis.ticks == null)
                options.yaxis.ticks = options.yaxis.noTicks;
            if (options.x2axis) {
                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
                options.xaxes[1].position = "top";
            }
            if (options.y2axis) {
                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
                options.yaxes[1].position = "right";
            }
            if (options.grid.coloredAreas)
                options.grid.markings = options.grid.coloredAreas;
            if (options.grid.coloredAreasColor)
                options.grid.markingsColor = options.grid.coloredAreasColor;
            if (options.lines)
                $.extend(true, options.series.lines, options.lines);
            if (options.points)
                $.extend(true, options.series.points, options.points);
            if (options.bars)
                $.extend(true, options.series.bars, options.bars);
            if (options.shadowSize != null)
                options.series.shadowSize = options.shadowSize;
            if (options.highlightColor != null)
                options.series.highlightColor = options.highlightColor;

            // save options on axes for future reference
            for (i = 0; i < options.xaxes.length; ++i)
                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
            for (i = 0; i < options.yaxes.length; ++i)
                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];

            // add hooks from options
            for (var n in hooks)
                if (options.hooks[n] && options.hooks[n].length)
                    hooks[n] = hooks[n].concat(options.hooks[n]);

            executeHooks(hooks.processOptions, [options]);
        }

        function setData(d) {
            series = parseData(d);
            fillInSeriesOptions();
            processData();
        }

        function parseData(d) {
            var res = [];
            for (var i = 0; i < d.length; ++i) {
                var s = $.extend(true, {}, options.series);

                if (d[i].data != null) {
                    s.data = d[i].data; // move the data instead of deep-copy
                    delete d[i].data;

                    $.extend(true, s, d[i]);

                    d[i].data = s.data;
                }
                else
                    s.data = d[i];
                res.push(s);
            }

            return res;
        }

        function axisNumber(obj, coord) {
            var a = obj[coord + "axis"];
            if (typeof a == "object") // if we got a real axis, extract number
                a = a.n;
            if (typeof a != "number")
                a = 1; // default to first axis
            return a;
        }

        function allAxes() {
            // return flat array without annoying null entries
            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
        }

        function canvasToAxisCoords(pos) {
            // return an object with x/y corresponding to all used axes
            var res = {}, i, axis;
            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used)
                    res["x" + axis.n] = axis.c2p(pos.left);
            }

            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used)
                    res["y" + axis.n] = axis.c2p(pos.top);
            }

            if (res.x1 !== undefined)
                res.x = res.x1;
            if (res.y1 !== undefined)
                res.y = res.y1;

            return res;
        }

        function axisToCanvasCoords(pos) {
            // get canvas coords from the first pair of x/y found in pos
            var res = {}, i, axis, key;

            for (i = 0; i < xaxes.length; ++i) {
                axis = xaxes[i];
                if (axis && axis.used) {
                    key = "x" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "x";

                    if (pos[key] != null) {
                        res.left = axis.p2c(pos[key]);
                        break;
                    }
                }
            }

            for (i = 0; i < yaxes.length; ++i) {
                axis = yaxes[i];
                if (axis && axis.used) {
                    key = "y" + axis.n;
                    if (pos[key] == null && axis.n == 1)
                        key = "y";

                    if (pos[key] != null) {
                        res.top = axis.p2c(pos[key]);
                        break;
                    }
                }
            }

            return res;
        }

        function getOrCreateAxis(axes, number) {
            if (!axes[number - 1])
                axes[number - 1] = {
                    n: number, // save the number for future reference
                    direction: axes == xaxes ? "x" : "y",
                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
                };

            return axes[number - 1];
        }

        function fillInSeriesOptions() {

            var neededColors = series.length, maxIndex = -1, i;

            // Subtract the number of series that already have fixed colors or
            // color indexes from the number that we still need to generate.

            for (i = 0; i < series.length; ++i) {
                var sc = series[i].color;
                if (sc != null) {
                    neededColors--;
                    if (typeof sc == "number" && sc > maxIndex) {
                        maxIndex = sc;
                    }
                }
            }

            // If any of the series have fixed color indexes, then we need to
            // generate at least as many colors as the highest index.

            if (neededColors <= maxIndex) {
                neededColors = maxIndex + 1;
            }

            // Generate all the colors, using first the option colors and then
            // variations on those colors once they're exhausted.

            var c, colors = [], colorPool = options.colors,
                colorPoolSize = colorPool.length, variation = 0;

            for (i = 0; i < neededColors; i++) {

                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");

                // Each time we exhaust the colors in the pool we adjust
                // a scaling factor used to produce more variations on
                // those colors. The factor alternates negative/positive
                // to produce lighter/darker colors.

                // Reset the variation after every few cycles, or else
                // it will end up producing only white or black colors.

                if (i % colorPoolSize == 0 && i) {
                    if (variation >= 0) {
                        if (variation < 0.5) {
                            variation = -variation - 0.2;
                        } else variation = 0;
                    } else variation = -variation;
                }

                colors[i] = c.scale('rgb', 1 + variation);
            }

            // Finalize the series options, filling in their colors

            var colori = 0, s;
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                // assign colors
                if (s.color == null) {
                    s.color = colors[colori].toString();
                    ++colori;
                }
                else if (typeof s.color == "number")
                    s.color = colors[s.color].toString();

                // turn on lines automatically in case nothing is set
                if (s.lines.show == null) {
                    var v, show = true;
                    for (v in s)
                        if (s[v] && s[v].show) {
                            show = false;
                            break;
                        }
                    if (show)
                        s.lines.show = true;
                }

                // If nothing was provided for lines.zero, default it to match
                // lines.fill, since areas by default should extend to zero.

                if (s.lines.zero == null) {
                    s.lines.zero = !!s.lines.fill;
                }

                // setup axes
                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
            }
        }

        function processData() {
            var topSentry = Number.POSITIVE_INFINITY,
                bottomSentry = Number.NEGATIVE_INFINITY,
                fakeInfinity = Number.MAX_VALUE,
                i, j, k, m, length,
                s, points, ps, x, y, axis, val, f, p,
                data, format;

            function updateAxis(axis, min, max) {
                if (min < axis.datamin && min != -fakeInfinity)
                    axis.datamin = min;
                if (max > axis.datamax && max != fakeInfinity)
                    axis.datamax = max;
            }

            $.each(allAxes(), function (_, axis) {
                // init axis
                axis.datamin = topSentry;
                axis.datamax = bottomSentry;
                axis.used = false;
            });

            for (i = 0; i < series.length; ++i) {
                s = series[i];
                s.datapoints = { points: [] };

                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
            }

            // first pass: clean and copy data
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                data = s.data;
                format = s.datapoints.format;

                if (!format) {
                    format = [];
                    // find out how to copy
                    format.push({ x: true, number: true, required: true });
                    format.push({ y: true, number: true, required: true });

                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
                        if (s.bars.horizontal) {
                            delete format[format.length - 1].y;
                            format[format.length - 1].x = true;
                        }
                    }

                    s.datapoints.format = format;
                }

                if (s.datapoints.pointsize != null)
                    continue; // already filled in

                s.datapoints.pointsize = format.length;

                ps = s.datapoints.pointsize;
                points = s.datapoints.points;

                var insertSteps = s.lines.show && s.lines.steps;
                s.xaxis.used = s.yaxis.used = true;

                for (j = k = 0; j < data.length; ++j, k += ps) {
                    p = data[j];

                    var nullify = p == null;
                    if (!nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = p[m];
                            f = format[m];

                            if (f) {
                                if (f.number && val != null) {
                                    val = +val; // convert to number
                                    if (isNaN(val))
                                        val = null;
                                    else if (val == Infinity)
                                        val = fakeInfinity;
                                    else if (val == -Infinity)
                                        val = -fakeInfinity;
                                }

                                if (val == null) {
                                    if (f.required)
                                        nullify = true;

                                    if (f.defaultValue != null)
                                        val = f.defaultValue;
                                }
                            }

                            points[k + m] = val;
                        }
                    }

                    if (nullify) {
                        for (m = 0; m < ps; ++m) {
                            val = points[k + m];
                            if (val != null) {
                                f = format[m];
                                // extract min/max info
                                if (f.autoscale) {
                                    if (f.x) {
                                        updateAxis(s.xaxis, val, val);
                                    }
                                    if (f.y) {
                                        updateAxis(s.yaxis, val, val);
                                    }
                                }
                            }
                            points[k + m] = null;
                        }
                    }
                    else {
                        // a little bit of line specific stuff that
                        // perhaps shouldn't be here, but lacking
                        // better means...
                        if (insertSteps && k > 0
                            && points[k - ps] != null
                            && points[k - ps] != points[k]
                            && points[k - ps + 1] != points[k + 1]) {
                            // copy the point to make room for a middle point
                            for (m = 0; m < ps; ++m)
                                points[k + ps + m] = points[k + m];

                            // middle point has same y
                            points[k + 1] = points[k - ps + 1];

                            // we've added a point, better reflect that
                            k += ps;
                        }
                    }
                }
            }

            // give the hooks a chance to run
            for (i = 0; i < series.length; ++i) {
                s = series[i];

                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
            }

            // second pass: find datamax/datamin for auto-scaling
            for (i = 0; i < series.length; ++i) {
                s = series[i];
                points = s.datapoints.points;
                ps = s.datapoints.pointsize;
                format = s.datapoints.format;

                var xmin = topSentry, ymin = topSentry,
                    xmax = bottomSentry, ymax = bottomSentry;

                for (j = 0; j < points.length; j += ps) {
                    if (points[j] == null)
                        continue;

                    for (m = 0; m < ps; ++m) {
                        val = points[j + m];
                        f = format[m];
                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
                            continue;

                        if (f.x) {
                            if (val < xmin)
                                xmin = val;
                            if (val > xmax)
                                xmax = val;
                        }
                        if (f.y) {
                            if (val < ymin)
                                ymin = val;
                            if (val > ymax)
                                ymax = val;
                        }
                    }
                }

                if (s.bars.show) {
                    // make sure we got room for the bar on the dancing floor
                    var delta;

                    switch (s.bars.align) {
                        case "left":
                            delta = 0;
                            break;
                        case "right":
                            delta = -s.bars.barWidth;
                            break;
                        case "center":
                            delta = -s.bars.barWidth / 2;
                            break;
                        default:
                            throw new Error("Invalid bar alignment: " + s.bars.align);
                    }

                    if (s.bars.horizontal) {
                        ymin += delta;
                        ymax += delta + s.bars.barWidth;
                    }
                    else {
                        xmin += delta;
                        xmax += delta + s.bars.barWidth;
                    }
                }

                updateAxis(s.xaxis, xmin, xmax);
                updateAxis(s.yaxis, ymin, ymax);
            }

            $.each(allAxes(), function (_, axis) {
                if (axis.datamin == topSentry)
                    axis.datamin = null;
                if (axis.datamax == bottomSentry)
                    axis.datamax = null;
            });
        }

        function setupCanvases() {

            // Make sure the placeholder is clear of everything except canvases
            // from a previous plot in this container that we'll try to re-use.

            placeholder.css("padding", 0) // padding messes up the positioning
                .children(":not(.flot-base,.flot-overlay)").remove();

            if (placeholder.css("position") == 'static')
                placeholder.css("position", "relative"); // for positioning labels and overlay

            surface = new Canvas("flot-base", placeholder);
            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features

            ctx = surface.context;
            octx = overlay.context;

            // define which element we're listening for events on
            eventHolder = $(overlay.element).unbind();

            // If we're re-using a plot object, shut down the old one

            var existing = placeholder.data("plot");

            if (existing) {
                existing.shutdown();
                overlay.clear();
            }

            // save in case we get replotted
            placeholder.data("plot", plot);
        }

        function bindEvents() {
            // bind events
            if (options.grid.hoverable) {
                eventHolder.mousemove(onMouseMove);

                // Use bind, rather than .mouseleave, because we officially
                // still support jQuery 1.2.6, which doesn't define a shortcut
                // for mouseenter or mouseleave.  This was a bug/oversight that
                // was fixed somewhere around 1.3.x.  We can return to using
                // .mouseleave when we drop support for 1.2.6.

                eventHolder.bind("mouseleave", onMouseLeave);
            }

            if (options.grid.clickable)
                eventHolder.click(onClick);

            executeHooks(hooks.bindEvents, [eventHolder]);
        }

        function shutdown() {
            if (redrawTimeout)
                clearTimeout(redrawTimeout);

            eventHolder.unbind("mousemove", onMouseMove);
            eventHolder.unbind("mouseleave", onMouseLeave);
            eventHolder.unbind("click", onClick);

            executeHooks(hooks.shutdown, [eventHolder]);
        }

        function setTransformationHelpers(axis) {
            // set helper functions on the axis, assumes plot area
            // has been computed already

            function identity(x) { return x; }

            var s, m, t = axis.options.transform || identity,
                it = axis.options.inverseTransform;

            // precompute how much the axis is scaling a point
            // in canvas space
            if (axis.direction == "x") {
                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
                m = Math.min(t(axis.max), t(axis.min));
            }
            else {
                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
                s = -s;
                m = Math.max(t(axis.max), t(axis.min));
            }

            // data point to canvas coordinate
            if (t == identity) // slight optimization
                axis.p2c = function (p) { return (p - m) * s; };
            else
                axis.p2c = function (p) { return (t(p) - m) * s; };
            // canvas coordinate to data point
            if (!it)
                axis.c2p = function (c) { return m + c / s; };
            else
                axis.c2p = function (c) { return it(m + c / s); };
        }

        function measureTickLabels(axis) {

            var opts = axis.options,
                ticks = axis.ticks || [],
                labelWidth = opts.labelWidth || 0,
                labelHeight = opts.labelHeight || 0,
                maxWidth = labelWidth || axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null;
                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                font = opts.font || "flot-tick-label tickLabel";

            for (var i = 0; i < ticks.length; ++i) {

                var t = ticks[i];

                if (!t.label)
                    continue;

                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);

                labelWidth = Math.max(labelWidth, info.width);
                labelHeight = Math.max(labelHeight, info.height);
            }

            axis.labelWidth = opts.labelWidth || labelWidth;
            axis.labelHeight = opts.labelHeight || labelHeight;
        }

        function allocateAxisBoxFirstPhase(axis) {
            // find the bounding box of the axis by looking at label
            // widths/heights and ticks, make room by diminishing the
            // plotOffset; this first phase only looks at one
            // dimension per axis, the other dimension depends on the
            // other axes so will have to wait

            var lw = axis.labelWidth,
                lh = axis.labelHeight,
                pos = axis.options.position,
                tickLength = axis.options.tickLength,
                axisMargin = options.grid.axisMargin,
                padding = options.grid.labelMargin,
                all = axis.direction == "x" ? xaxes : yaxes,
                index, innermost;

            // determine axis margin
            var samePosition = $.grep(all, function (a) {
                return a && a.options.position == pos && a.reserveSpace;
            });
            if ($.inArray(axis, samePosition) == samePosition.length - 1)
                axisMargin = 0; // outermost

            // determine tick length - if we're innermost, we can use "full"
            if (tickLength == null) {
                var sameDirection = $.grep(all, function (a) {
                    return a && a.reserveSpace;
                });

                innermost = $.inArray(axis, sameDirection) == 0;
                if (innermost)
                    tickLength = "full";
                else
                    tickLength = 5;
            }

            if (!isNaN(+tickLength))
                padding += +tickLength;

            // compute box
            if (axis.direction == "x") {
                lh += padding;

                if (pos == "bottom") {
                    plotOffset.bottom += lh + axisMargin;
                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };
                }
                else {
                    axis.box = { top: plotOffset.top + axisMargin, height: lh };
                    plotOffset.top += lh + axisMargin;
                }
            }
            else {
                lw += padding;

                if (pos == "left") {
                    axis.box = { left: plotOffset.left + axisMargin, width: lw };
                    plotOffset.left += lw + axisMargin;
                }
                else {
                    plotOffset.right += lw + axisMargin;
                    axis.box = { left: surface.width - plotOffset.right, width: lw };
                }
            }

             // save for future reference
            axis.position = pos;
            axis.tickLength = tickLength;
            axis.box.padding = padding;
            axis.innermost = innermost;
        }

        function allocateAxisBoxSecondPhase(axis) {
            // now that all axis boxes have been placed in one
            // dimension, we can set the remaining dimension coordinates
            if (axis.direction == "x") {
                axis.box.left = plotOffset.left - axis.labelWidth / 2;
                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
            }
            else {
                axis.box.top = plotOffset.top - axis.labelHeight / 2;
                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
            }
        }

        function adjustLayoutForThingsStickingOut() {
            // possibly adjust plot offset to ensure everything stays
            // inside the canvas and isn't clipped off

            var minMargin = options.grid.minBorderMargin,
                margins = { x: 0, y: 0 }, i, axis;

            // check stuff from the plot (FIXME: this should just read
            // a value from the series, otherwise it's impossible to
            // customize)
            if (minMargin == null) {
                minMargin = 0;
                for (i = 0; i < series.length; ++i)
                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));
            }

            margins.x = margins.y = Math.ceil(minMargin);

            // check axis labels, note we don't check the actual
            // labels but instead use the overall width/height to not
            // jump as much around with replots
            $.each(allAxes(), function (_, axis) {
                var dir = axis.direction;
                if (axis.reserveSpace)
                    margins[dir] = Math.ceil(Math.max(margins[dir], (dir == "x" ? axis.labelWidth : axis.labelHeight) / 2));
            });

            plotOffset.left = Math.max(margins.x, plotOffset.left);
            plotOffset.right = Math.max(margins.x, plotOffset.right);
            plotOffset.top = Math.max(margins.y, plotOffset.top);
            plotOffset.bottom = Math.max(margins.y, plotOffset.bottom);
        }

        function setupGrid() {
            var i, axes = allAxes(), showGrid = options.grid.show;

            // Initialize the plot's offset from the edge of the canvas

            for (var a in plotOffset) {
                var margin = options.grid.margin || 0;
                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
            }

            executeHooks(hooks.processOffset, [plotOffset]);

            // If the grid is visible, add its border width to the offset

            for (var a in plotOffset) {
                if(typeof(options.grid.borderWidth) == "object") {
                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
                }
                else {
                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
                }
            }

            // init axes
            $.each(axes, function (_, axis) {
                axis.show = axis.options.show;
                if (axis.show == null)
                    axis.show = axis.used; // by default an axis is visible if it's got data

                axis.reserveSpace = axis.show || axis.options.reserveSpace;

                setRange(axis);
            });

            if (showGrid) {

                var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; });

                $.each(allocatedAxes, function (_, axis) {
                    // make the ticks
                    setupTickGeneration(axis);
                    setTicks(axis);
                    snapRangeToTicks(axis, axis.ticks);
                    // find labelWidth/Height for axis
                    measureTickLabels(axis);
                });

                // with all dimensions calculated, we can compute the
                // axis bounding boxes, start from the outside
                // (reverse order)
                for (i = allocatedAxes.length - 1; i >= 0; --i)
                    allocateAxisBoxFirstPhase(allocatedAxes[i]);

                // make sure we've got enough space for things that
                // might stick out
                adjustLayoutForThingsStickingOut();

                $.each(allocatedAxes, function (_, axis) {
                    allocateAxisBoxSecondPhase(axis);
                });
            }

            plotWidth = surface.width - plotOffset.left - plotOffset.right;
            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;

            // now we got the proper plot dimensions, we can compute the scaling
            $.each(axes, function (_, axis) {
                setTransformationHelpers(axis);
            });

            if (showGrid) {
                drawAxisLabels();
            }

            insertLegend();
        }

        function setRange(axis) {
            var opts = axis.options,
                min = +(opts.min != null ? opts.min : axis.datamin),
                max = +(opts.max != null ? opts.max : axis.datamax),
                delta = max - min;

            if (delta == 0.0) {
                // degenerate case
                var widen = max == 0 ? 1 : 0.01;

                if (opts.min == null)
                    min -= widen;
                // always widen max if we couldn't widen min to ensure we
                // don't fall into min == max which doesn't work
                if (opts.max == null || opts.min != null)
                    max += widen;
            }
            else {
                // consider autoscaling
                var margin = opts.autoscaleMargin;
                if (margin != null) {
                    if (opts.min == null) {
                        min -= delta * margin;
                        // make sure we don't go below zero if all values
                        // are positive
                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)
                            min = 0;
                    }
                    if (opts.max == null) {
                        max += delta * margin;
                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)
                            max = 0;
                    }
                }
            }
            axis.min = min;
            axis.max = max;
        }

        function setupTickGeneration(axis) {
            var opts = axis.options;

            // estimate number of ticks
            var noTicks;
            if (typeof opts.ticks == "number" && opts.ticks > 0)
                noTicks = opts.ticks;
            else
                // heuristic based on the model a*sqrt(x) fitted to
                // some data points that seemed reasonable
                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);

            var delta = (axis.max - axis.min) / noTicks,
                dec = -Math.floor(Math.log(delta) / Math.LN10),
                maxDec = opts.tickDecimals;

            if (maxDec != null && dec > maxDec) {
                dec = maxDec;
            }

            var magn = Math.pow(10, -dec),
                norm = delta / magn, // norm is between 1.0 and 10.0
                size;

            if (norm < 1.5) {
                size = 1;
            } else if (norm < 3) {
                size = 2;
                // special case for 2.5, requires an extra decimal
                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
                    size = 2.5;
                    ++dec;
                }
            } else if (norm < 7.5) {
                size = 5;
            } else {
                size = 10;
            }

            size *= magn;

            if (opts.minTickSize != null && size < opts.minTickSize) {
                size = opts.minTickSize;
            }

            axis.delta = delta;
            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
            axis.tickSize = opts.tickSize || size;

            // Time mode was moved to a plug-in in 0.8, but since so many people use this
            // we'll add an especially friendly make sure they remembered to include it.

            if (opts.mode == "time" && !axis.tickGenerator) {
                throw new Error("Time mode requires the flot.time plugin.");
            }

            // Flot supports base-10 axes; any other mode else is handled by a plug-in,
            // like flot.time.js.

            if (!axis.tickGenerator) {

                axis.tickGenerator = function (axis) {

                    var ticks = [],
                        start = floorInBase(axis.min, axis.tickSize),
                        i = 0,
                        v = Number.NaN,
                        prev;

                    do {
                        prev = v;
                        v = start + i * axis.tickSize;
                        ticks.push(v);
                        ++i;
                    } while (v < axis.max && v != prev);
                    return ticks;
                };

				axis.tickFormatter = function (value, axis) {

					var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
					var formatted = "" + Math.round(value * factor) / factor;

					// If tickDecimals was specified, ensure that we have exactly that
					// much precision; otherwise default to the value's own precision.

					if (axis.tickDecimals != null) {
						var decimal = formatted.indexOf(".");
						var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
						if (precision < axis.tickDecimals) {
							return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
						}
					}

                    return formatted;
                };
            }

            if ($.isFunction(opts.tickFormatter))
                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };

            if (opts.alignTicksWithAxis != null) {
                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
                if (otherAxis && otherAxis.used && otherAxis != axis) {
                    // consider snapping min/max to outermost nice ticks
                    var niceTicks = axis.tickGenerator(axis);
                    if (niceTicks.length > 0) {
                        if (opts.min == null)
                            axis.min = Math.min(axis.min, niceTicks[0]);
                        if (opts.max == null && niceTicks.length > 1)
                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
                    }

                    axis.tickGenerator = function (axis) {
                        // copy ticks, scaled to this axis
                        var ticks = [], v, i;
                        for (i = 0; i < otherAxis.ticks.length; ++i) {
                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
                            v = axis.min + v * (axis.max - axis.min);
                            ticks.push(v);
                        }
                        return ticks;
                    };

                    // we might need an extra decimal since forced
                    // ticks don't necessarily fit naturally
                    if (!axis.mode && opts.tickDecimals == null) {
                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
                            ts = axis.tickGenerator(axis);

                        // only proceed if the tick interval rounded
                        // with an extra decimal doesn't give us a
                        // zero at end
                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
                            axis.tickDecimals = extraDec;
                    }
                }
            }
        }

        function setTicks(axis) {
            var oticks = axis.options.ticks, ticks = [];
            if (oticks == null || (typeof oticks == "number" && oticks > 0))
                ticks = axis.tickGenerator(axis);
            else if (oticks) {
                if ($.isFunction(oticks))
                    // generate the ticks
                    ticks = oticks(axis);
                else
                    ticks = oticks;
            }

            // clean up/labelify the supplied ticks, copy them over
            var i, v;
            axis.ticks = [];
            for (i = 0; i < ticks.length; ++i) {
                var label = null;
                var t = ticks[i];
                if (typeof t == "object") {
                    v = +t[0];
                    if (t.length > 1)
                        label = t[1];
                }
                else
                    v = +t;
                if (label == null)
                    label = axis.tickFormatter(v, axis);
                if (!isNaN(v))
                    axis.ticks.push({ v: v, label: label });
            }
        }

        function snapRangeToTicks(axis, ticks) {
            if (axis.options.autoscaleMargin && ticks.length > 0) {
                // snap to ticks
                if (axis.options.min == null)
                    axis.min = Math.min(axis.min, ticks[0].v);
                if (axis.options.max == null && ticks.length > 1)
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
            }
        }

        function draw() {

            surface.clear();

            executeHooks(hooks.drawBackground, [ctx]);

            var grid = options.grid;

            // draw background, if any
            if (grid.show && grid.backgroundColor)
                drawBackground();

            if (grid.show && !grid.aboveData) {
                drawGrid();
            }

            for (var i = 0; i < series.length; ++i) {
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
                drawSeries(series[i]);
            }

            executeHooks(hooks.draw, [ctx]);

            if (grid.show && grid.aboveData) {
                drawGrid();
            }

            surface.render();

            // A draw implies that either the axes or data have changed, so we
            // should probably update the overlay highlights as well.

            triggerRedrawOverlay();
        }

        function extractRange(ranges, coord) {
            var axis, from, to, key, axes = allAxes();

            for (var i = 0; i < axes.length; ++i) {
                axis = axes[i];
                if (axis.direction == coord) {
                    key = coord + axis.n + "axis";
                    if (!ranges[key] && axis.n == 1)
                        key = coord + "axis"; // support x1axis as xaxis
                    if (ranges[key]) {
                        from = ranges[key].from;
                        to = ranges[key].to;
                        break;
                    }
                }
            }

            // backwards-compat stuff - to be removed in future
            if (!ranges[key]) {
                axis = coord == "x" ? xaxes[0] : yaxes[0];
                from = ranges[coord + "1"];
                to = ranges[coord + "2"];
            }

            // auto-reverse as an added bonus
            if (from != null && to != null && from > to) {
                var tmp = from;
                from = to;
                to = tmp;
            }

            return { from: from, to: to, axis: axis };
        }

        function drawBackground() {
            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
            ctx.fillRect(0, 0, plotWidth, plotHeight);
            ctx.restore();
        }

        function drawGrid() {
            var i, axes, bw, bc;

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // draw markings
            var markings = options.grid.markings;
            if (markings) {
                if ($.isFunction(markings)) {
                    axes = plot.getAxes();
                    // xmin etc. is backwards compatibility, to be
                    // removed in the future
                    axes.xmin = axes.xaxis.min;
                    axes.xmax = axes.xaxis.max;
                    axes.ymin = axes.yaxis.min;
                    axes.ymax = axes.yaxis.max;

                    markings = markings(axes);
                }

                for (i = 0; i < markings.length; ++i) {
                    var m = markings[i],
                        xrange = extractRange(m, "x"),
                        yrange = extractRange(m, "y");

                    // fill in missing
                    if (xrange.from == null)
                        xrange.from = xrange.axis.min;
                    if (xrange.to == null)
                        xrange.to = xrange.axis.max;
                    if (yrange.from == null)
                        yrange.from = yrange.axis.min;
                    if (yrange.to == null)
                        yrange.to = yrange.axis.max;

                    // clip
                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
                        continue;

                    xrange.from = Math.max(xrange.from, xrange.axis.min);
                    xrange.to = Math.min(xrange.to, xrange.axis.max);
                    yrange.from = Math.max(yrange.from, yrange.axis.min);
                    yrange.to = Math.min(yrange.to, yrange.axis.max);

                    if (xrange.from == xrange.to && yrange.from == yrange.to)
                        continue;

                    // then draw
                    xrange.from = xrange.axis.p2c(xrange.from);
                    xrange.to = xrange.axis.p2c(xrange.to);
                    yrange.from = yrange.axis.p2c(yrange.from);
                    yrange.to = yrange.axis.p2c(yrange.to);

                    if (xrange.from == xrange.to || yrange.from == yrange.to) {
                        // draw line
                        ctx.beginPath();
                        ctx.strokeStyle = m.color || options.grid.markingsColor;
                        ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth;
                        ctx.moveTo(xrange.from, yrange.from);
                        ctx.lineTo(xrange.to, yrange.to);
                        ctx.stroke();
                    }
                    else {
                        // fill area
                        ctx.fillStyle = m.color || options.grid.markingsColor;
                        ctx.fillRect(xrange.from, yrange.to,
                                     xrange.to - xrange.from,
                                     yrange.from - yrange.to);
                    }
                }
            }

            // draw the ticks
            axes = allAxes();
            bw = options.grid.borderWidth;

            for (var j = 0; j < axes.length; ++j) {
                var axis = axes[j], box = axis.box,
                    t = axis.tickLength, x, y, xoff, yoff;
                if (!axis.show || axis.ticks.length == 0)
                    continue;

                ctx.lineWidth = 1;

                // find the edges
                if (axis.direction == "x") {
                    x = 0;
                    if (t == "full")
                        y = (axis.position == "top" ? 0 : plotHeight);
                    else
                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
                }
                else {
                    y = 0;
                    if (t == "full")
                        x = (axis.position == "left" ? 0 : plotWidth);
                    else
                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
                }

                // draw tick bar
                if (!axis.innermost) {
                    ctx.strokeStyle = axis.options.color;
                    ctx.beginPath();
                    xoff = yoff = 0;
                    if (axis.direction == "x")
                        xoff = plotWidth + 1;
                    else
                        yoff = plotHeight + 1;

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x") {
                            y = Math.floor(y) + 0.5;
                        } else {
                            x = Math.floor(x) + 0.5;
                        }
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                    ctx.stroke();
                }

                // draw ticks

                ctx.strokeStyle = axis.options.tickColor;

                ctx.beginPath();
                for (i = 0; i < axis.ticks.length; ++i) {
                    var v = axis.ticks[i].v;

                    xoff = yoff = 0;

                    if (isNaN(v) || v < axis.min || v > axis.max
                        // skip those lying on the axes if we got a border
                        || (t == "full"
                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
                            && (v == axis.min || v == axis.max)))
                        continue;

                    if (axis.direction == "x") {
                        x = axis.p2c(v);
                        yoff = t == "full" ? -plotHeight : t;

                        if (axis.position == "top")
                            yoff = -yoff;
                    }
                    else {
                        y = axis.p2c(v);
                        xoff = t == "full" ? -plotWidth : t;

                        if (axis.position == "left")
                            xoff = -xoff;
                    }

                    if (ctx.lineWidth == 1) {
                        if (axis.direction == "x")
                            x = Math.floor(x) + 0.5;
                        else
                            y = Math.floor(y) + 0.5;
                    }

                    ctx.moveTo(x, y);
                    ctx.lineTo(x + xoff, y + yoff);
                }

                ctx.stroke();
            }


            // draw border
            if (bw) {
                // If either borderWidth or borderColor is an object, then draw the border
                // line by line instead of as one rectangle
                bc = options.grid.borderColor;
                if(typeof bw == "object" || typeof bc == "object") {
                    if (typeof bw !== "object") {
                        bw = {top: bw, right: bw, bottom: bw, left: bw};
                    }
                    if (typeof bc !== "object") {
                        bc = {top: bc, right: bc, bottom: bc, left: bc};
                    }

                    if (bw.top > 0) {
                        ctx.strokeStyle = bc.top;
                        ctx.lineWidth = bw.top;
                        ctx.beginPath();
                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);
                        ctx.lineTo(plotWidth, 0 - bw.top/2);
                        ctx.stroke();
                    }

                    if (bw.right > 0) {
                        ctx.strokeStyle = bc.right;
                        ctx.lineWidth = bw.right;
                        ctx.beginPath();
                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
                        ctx.stroke();
                    }

                    if (bw.bottom > 0) {
                        ctx.strokeStyle = bc.bottom;
                        ctx.lineWidth = bw.bottom;
                        ctx.beginPath();
                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
                        ctx.lineTo(0, plotHeight + bw.bottom / 2);
                        ctx.stroke();
                    }

                    if (bw.left > 0) {
                        ctx.strokeStyle = bc.left;
                        ctx.lineWidth = bw.left;
                        ctx.beginPath();
                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);
                        ctx.lineTo(0- bw.left/2, 0);
                        ctx.stroke();
                    }
                }
                else {
                    ctx.lineWidth = bw;
                    ctx.strokeStyle = options.grid.borderColor;
                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);
                }
            }

            ctx.restore();
        }

        function drawAxisLabels() {

            $.each(allAxes(), function (_, axis) {
                if (!axis.show || axis.ticks.length == 0)
                    return;

                var box = axis.box,
                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
                    font = axis.options.font || "flot-tick-label tickLabel",
                    tick, x, y, halign, valign;

                surface.removeText(layer);

                for (var i = 0; i < axis.ticks.length; ++i) {

                    tick = axis.ticks[i];
                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)
                        continue;

                    if (axis.direction == "x") {
                        halign = "center";
                        x = plotOffset.left + axis.p2c(tick.v);
                        if (axis.position == "bottom") {
                            y = box.top + box.padding;
                        } else {
                            y = box.top + box.height - box.padding;
                            valign = "bottom";
                        }
                    } else {
                        valign = "middle";
                        y = plotOffset.top + axis.p2c(tick.v);
                        if (axis.position == "left") {
                            x = box.left + box.width - box.padding;
                            halign = "right";
                        } else {
                            x = box.left + box.padding;
                        }
                    }

                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);
                }
            });
        }

        function drawSeries(series) {
            if (series.lines.show)
                drawSeriesLines(series);
            if (series.bars.show)
                drawSeriesBars(series);
            if (series.points.show)
                drawSeriesPoints(series);
        }

        function drawSeriesLines(series) {
            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
                var points = datapoints.points,
                    ps = datapoints.pointsize,
                    prevx = null, prevy = null;

                ctx.beginPath();
                for (var i = ps; i < points.length; i += ps) {
                    var x1 = points[i - ps], y1 = points[i - ps + 1],
                        x2 = points[i], y2 = points[i + 1];

                    if (x1 == null || x2 == null)
                        continue;

                    // clip with ymin
                    if (y1 <= y2 && y1 < axisy.min) {
                        if (y2 < axisy.min)
                            continue;   // line segment is outside
                        // compute new intersection point
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.min;
                    }
                    else if (y2 <= y1 && y2 < axisy.min) {
                        if (y1 < axisy.min)
                            continue;
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.min;
                    }

                    // clip with ymax
                    if (y1 >= y2 && y1 > axisy.max) {
                        if (y2 > axisy.max)
                            continue;
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.max;
                    }
                    else if (y2 >= y1 && y2 > axisy.max) {
                        if (y1 > axisy.max)
                            continue;
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.max;
                    }

                    // clip with xmin
                    if (x1 <= x2 && x1 < axisx.min) {
                        if (x2 < axisx.min)
                            continue;
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.min;
                    }
                    else if (x2 <= x1 && x2 < axisx.min) {
                        if (x1 < axisx.min)
                            continue;
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.min;
                    }

                    // clip with xmax
                    if (x1 >= x2 && x1 > axisx.max) {
                        if (x2 > axisx.max)
                            continue;
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.max;
                    }
                    else if (x2 >= x1 && x2 > axisx.max) {
                        if (x1 > axisx.max)
                            continue;
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.max;
                    }

                    if (x1 != prevx || y1 != prevy)
                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);

                    prevx = x2;
                    prevy = y2;
                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
                }
                ctx.stroke();
            }

            function plotLineArea(datapoints, axisx, axisy) {
                var points = datapoints.points,
                    ps = datapoints.pointsize,
                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),
                    i = 0, top, areaOpen = false,
                    ypos = 1, segmentStart = 0, segmentEnd = 0;

                // we process each segment in two turns, first forward
                // direction to sketch out top, then once we hit the
                // end we go backwards to sketch the bottom
                while (true) {
                    if (ps > 0 && i > points.length + ps)
                        break;

                    i += ps; // ps is negative if going backwards

                    var x1 = points[i - ps],
                        y1 = points[i - ps + ypos],
                        x2 = points[i], y2 = points[i + ypos];

                    if (areaOpen) {
                        if (ps > 0 && x1 != null && x2 == null) {
                            // at turning point
                            segmentEnd = i;
                            ps = -ps;
                            ypos = 2;
                            continue;
                        }

                        if (ps < 0 && i == segmentStart + ps) {
                            // done with the reverse sweep
                            ctx.fill();
                            areaOpen = false;
                            ps = -ps;
                            ypos = 1;
                            i = segmentStart = segmentEnd + ps;
                            continue;
                        }
                    }

                    if (x1 == null || x2 == null)
                        continue;

                    // clip x values

                    // clip with xmin
                    if (x1 <= x2 && x1 < axisx.min) {
                        if (x2 < axisx.min)
                            continue;
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.min;
                    }
                    else if (x2 <= x1 && x2 < axisx.min) {
                        if (x1 < axisx.min)
                            continue;
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.min;
                    }

                    // clip with xmax
                    if (x1 >= x2 && x1 > axisx.max) {
                        if (x2 > axisx.max)
                            continue;
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x1 = axisx.max;
                    }
                    else if (x2 >= x1 && x2 > axisx.max) {
                        if (x1 > axisx.max)
                            continue;
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
                        x2 = axisx.max;
                    }

                    if (!areaOpen) {
                        // open area
                        ctx.beginPath();
                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
                        areaOpen = true;
                    }

                    // now first check the case where both is outside
                    if (y1 >= axisy.max && y2 >= axisy.max) {
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
                        continue;
                    }
                    else if (y1 <= axisy.min && y2 <= axisy.min) {
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
                        continue;
                    }

                    // else it's a bit more complicated, there might
                    // be a flat maxed out rectangle first, then a
                    // triangular cutout or reverse; to find these
                    // keep track of the current x values
                    var x1old = x1, x2old = x2;

                    // clip the y values, without shortcutting, we
                    // go through all cases in turn

                    // clip with ymin
                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.min;
                    }
                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.min;
                    }

                    // clip with ymax
                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y1 = axisy.max;
                    }
                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
                        y2 = axisy.max;
                    }

                    // if the x value was changed we got a rectangle
                    // to fill
                    if (x1 != x1old) {
                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
                        // it goes to (x1, y1), but we fill that below
                    }

                    // fill triangular section, this sometimes result
                    // in redundant points if (x1, y1) hasn't changed
                    // from previous line to, but we just ignore that
                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));

                    // fill the other rectangle if it's there
                    if (x2 != x2old) {
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
                    }
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);
            ctx.lineJoin = "round";

            var lw = series.lines.lineWidth,
                sw = series.shadowSize;
            // FIXME: consider another form of shadow when filling is turned on
            if (lw > 0 && sw > 0) {
                // draw shadow as a thick and thin line with transparency
                ctx.lineWidth = sw;
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
                // position shadow at angle from the mid of line
                var angle = Math.PI/18;
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);
                ctx.lineWidth = sw/2;
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);
            }

            ctx.lineWidth = lw;
            ctx.strokeStyle = series.color;
            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
            if (fillStyle) {
                ctx.fillStyle = fillStyle;
                plotLineArea(series.datapoints, series.xaxis, series.yaxis);
            }

            if (lw > 0)
                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
            ctx.restore();
        }

        function drawSeriesPoints(series) {
            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {
                var points = datapoints.points, ps = datapoints.pointsize;

                for (var i = 0; i < points.length; i += ps) {
                    var x = points[i], y = points[i + 1];
                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
                        continue;

                    ctx.beginPath();
                    x = axisx.p2c(x);
                    y = axisy.p2c(y) + offset;
                    if (symbol == "circle")
                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
                    else
                        symbol(ctx, x, y, radius, shadow);
                    ctx.closePath();

                    if (fillStyle) {
                        ctx.fillStyle = fillStyle;
                        ctx.fill();
                    }
                    ctx.stroke();
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            var lw = series.points.lineWidth,
                sw = series.shadowSize,
                radius = series.points.radius,
                symbol = series.points.symbol;

            // If the user sets the line width to 0, we change it to a very 
            // small value. A line width of 0 seems to force the default of 1.
            // Doing the conditional here allows the shadow setting to still be 
            // optional even with a lineWidth of 0.

            if( lw == 0 )
                lw = 0.0001;

            if (lw > 0 && sw > 0) {
                // draw shadow in two steps
                var w = sw / 2;
                ctx.lineWidth = w;
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
                plotPoints(series.datapoints, radius, null, w + w/2, true,
                           series.xaxis, series.yaxis, symbol);

                ctx.strokeStyle = "rgba(0,0,0,0.2)";
                plotPoints(series.datapoints, radius, null, w/2, true,
                           series.xaxis, series.yaxis, symbol);
            }

            ctx.lineWidth = lw;
            ctx.strokeStyle = series.color;
            plotPoints(series.datapoints, radius,
                       getFillStyle(series.points, series.color), 0, false,
                       series.xaxis, series.yaxis, symbol);
            ctx.restore();
        }

        function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {
            var left, right, bottom, top,
                drawLeft, drawRight, drawTop, drawBottom,
                tmp;

            // in horizontal mode, we start the bar from the left
            // instead of from the bottom so it appears to be
            // horizontal rather than vertical
            if (horizontal) {
                drawBottom = drawRight = drawTop = true;
                drawLeft = false;
                left = b;
                right = x;
                top = y + barLeft;
                bottom = y + barRight;

                // account for negative bars
                if (right < left) {
                    tmp = right;
                    right = left;
                    left = tmp;
                    drawLeft = true;
                    drawRight = false;
                }
            }
            else {
                drawLeft = drawRight = drawTop = true;
                drawBottom = false;
                left = x + barLeft;
                right = x + barRight;
                bottom = b;
                top = y;

                // account for negative bars
                if (top < bottom) {
                    tmp = top;
                    top = bottom;
                    bottom = tmp;
                    drawBottom = true;
                    drawTop = false;
                }
            }

            // clip
            if (right < axisx.min || left > axisx.max ||
                top < axisy.min || bottom > axisy.max)
                return;

            if (left < axisx.min) {
                left = axisx.min;
                drawLeft = false;
            }

            if (right > axisx.max) {
                right = axisx.max;
                drawRight = false;
            }

            if (bottom < axisy.min) {
                bottom = axisy.min;
                drawBottom = false;
            }

            if (top > axisy.max) {
                top = axisy.max;
                drawTop = false;
            }

            left = axisx.p2c(left);
            bottom = axisy.p2c(bottom);
            right = axisx.p2c(right);
            top = axisy.p2c(top);

            // fill the bar
            if (fillStyleCallback) {
                c.beginPath();
                c.moveTo(left, bottom);
                c.lineTo(left, top);
                c.lineTo(right, top);
                c.lineTo(right, bottom);
                c.fillStyle = fillStyleCallback(bottom, top);
                c.fill();
            }

            // draw outline
            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
                c.beginPath();

                // FIXME: inline moveTo is buggy with excanvas
                c.moveTo(left, bottom + offset);
                if (drawLeft)
                    c.lineTo(left, top + offset);
                else
                    c.moveTo(left, top + offset);
                if (drawTop)
                    c.lineTo(right, top + offset);
                else
                    c.moveTo(right, top + offset);
                if (drawRight)
                    c.lineTo(right, bottom + offset);
                else
                    c.moveTo(right, bottom + offset);
                if (drawBottom)
                    c.lineTo(left, bottom + offset);
                else
                    c.moveTo(left, bottom + offset);
                c.stroke();
            }
        }

        function drawSeriesBars(series) {
            function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) {
                var points = datapoints.points, ps = datapoints.pointsize;

                for (var i = 0; i < points.length; i += ps) {
                    if (points[i] == null)
                        continue;
                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
                }
            }

            ctx.save();
            ctx.translate(plotOffset.left, plotOffset.top);

            // FIXME: figure out a way to add shadows (for instance along the right edge)
            ctx.lineWidth = series.bars.lineWidth;
            ctx.strokeStyle = series.color;

            var barLeft;

            switch (series.bars.align) {
                case "left":
                    barLeft = 0;
                    break;
                case "right":
                    barLeft = -series.bars.barWidth;
                    break;
                case "center":
                    barLeft = -series.bars.barWidth / 2;
                    break;
                default:
                    throw new Error("Invalid bar alignment: " + series.bars.align);
            }

            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis);
            ctx.restore();
        }

        function getFillStyle(filloptions, seriesColor, bottom, top) {
            var fill = filloptions.fill;
            if (!fill)
                return null;

            if (filloptions.fillColor)
                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);

            var c = $.color.parse(seriesColor);
            c.a = typeof fill == "number" ? fill : 0.4;
            c.normalize();
            return c.toString();
        }

        function insertLegend() {

            placeholder.find(".legend").remove();

            if (!options.legend.show)
                return;

            var fragments = [], entries = [], rowStarted = false,
                lf = options.legend.labelFormatter, s, label;

            // Build a list of legend entries, with each having a label and a color

            for (var i = 0; i < series.length; ++i) {
                s = series[i];
                if (s.label) {
                    label = lf ? lf(s.label, s) : s.label;
                    if (label) {
                        entries.push({
                            label: label,
                            color: s.color
                        });
                    }
                }
            }

            // Sort the legend using either the default or a custom comparator

            if (options.legend.sorted) {
                if ($.isFunction(options.legend.sorted)) {
                    entries.sort(options.legend.sorted);
                } else if (options.legend.sorted == "reverse") {
                	entries.reverse();
                } else {
                    var ascending = options.legend.sorted != "descending";
                    entries.sort(function(a, b) {
                        return a.label == b.label ? 0 : (
                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
                        );
                    });
                }
            }

            // Generate markup for the list of entries, in their final order

            for (var i = 0; i < entries.length; ++i) {

                var entry = entries[i];

                if (i % options.legend.noColumns == 0) {
                    if (rowStarted)
                        fragments.push('</tr>');
                    fragments.push('<tr>');
                    rowStarted = true;
                }

                fragments.push(
                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
                    '<td class="legendLabel">' + entry.label + '</td>'
                );
            }

            if (rowStarted)
                fragments.push('</tr>');

            if (fragments.length == 0)
                return;

            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
            if (options.legend.container != null)
                $(options.legend.container).html(table);
            else {
                var pos = "",
                    p = options.legend.position,
                    m = options.legend.margin;
                if (m[0] == null)
                    m = [m, m];
                if (p.charAt(0) == "n")
                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
                else if (p.charAt(0) == "s")
                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
                if (p.charAt(1) == "e")
                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
                else if (p.charAt(1) == "w")
                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
                if (options.legend.backgroundOpacity != 0.0) {
                    // put in the transparent background
                    // separately to avoid blended labels and
                    // label boxes
                    var c = options.legend.backgroundColor;
                    if (c == null) {
                        c = options.grid.backgroundColor;
                        if (c && typeof c == "string")
                            c = $.color.parse(c);
                        else
                            c = $.color.extract(legend, 'background-color');
                        c.a = 1;
                        c = c.toString();
                    }
                    var div = legend.children();
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
                }
            }
        }


        // interactive features

        var highlights = [],
            redrawTimeout = null;

        // returns the data item the mouse is over, or null if none is found
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
            var maxDistance = options.grid.mouseActiveRadius,
                smallestDistance = maxDistance * maxDistance + 1,
                item = null, foundPoint = false, i, j, ps;

            for (i = series.length - 1; i >= 0; --i) {
                if (!seriesFilter(series[i]))
                    continue;

                var s = series[i],
                    axisx = s.xaxis,
                    axisy = s.yaxis,
                    points = s.datapoints.points,
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
                    my = axisy.c2p(mouseY),
                    maxx = maxDistance / axisx.scale,
                    maxy = maxDistance / axisy.scale;

                ps = s.datapoints.pointsize;
                // with inverse transforms, we can't use the maxx/maxy
                // optimization, sadly
                if (axisx.options.inverseTransform)
                    maxx = Number.MAX_VALUE;
                if (axisy.options.inverseTransform)
                    maxy = Number.MAX_VALUE;

                if (s.lines.show || s.points.show) {
                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1];
                        if (x == null)
                            continue;

                        // For points and lines, the cursor must be within a
                        // certain distance to the data point
                        if (x - mx > maxx || x - mx < -maxx ||
                            y - my > maxy || y - my < -maxy)
                            continue;

                        // We have to calculate distances in pixels, not in
                        // data units, because the scales of the axes may be different
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
                            dy = Math.abs(axisy.p2c(y) - mouseY),
                            dist = dx * dx + dy * dy; // we save the sqrt

                        // use <= to ensure last point takes precedence
                        // (last generally means on top of)
                        if (dist < smallestDistance) {
                            smallestDistance = dist;
                            item = [i, j / ps];
                        }
                    }
                }

                if (s.bars.show && !item) { // no other point can be nearby
                    var barLeft = s.bars.align == "left" ? 0 : -s.bars.barWidth/2,
                        barRight = barLeft + s.bars.barWidth;

                    for (j = 0; j < points.length; j += ps) {
                        var x = points[j], y = points[j + 1], b = points[j + 2];
                        if (x == null)
                            continue;

                        // for a bar graph, the cursor must be inside the bar
                        if (series[i].bars.horizontal ?
                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
                             my >= y + barLeft && my <= y + barRight) :
                            (mx >= x + barLeft && mx <= x + barRight &&
                             my >= Math.min(b, y) && my <= Math.max(b, y)))
                                item = [i, j / ps];
                    }
                }
            }

            if (item) {
                i = item[0];
                j = item[1];
                ps = series[i].datapoints.pointsize;

                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
                         dataIndex: j,
                         series: series[i],
                         seriesIndex: i };
            }

            return null;
        }

        function onMouseMove(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return s["hoverable"] != false; });
        }

        function onMouseLeave(e) {
            if (options.grid.hoverable)
                triggerClickHoverEvent("plothover", e,
                                       function (s) { return false; });
        }

        function onClick(e) {
            triggerClickHoverEvent("plotclick", e,
                                   function (s) { return s["clickable"] != false; });
        }

        // trigger click or hover event (they send the same parameters
        // so we share their code)
        function triggerClickHoverEvent(eventname, event, seriesFilter) {
            var offset = eventHolder.offset(),
                canvasX = event.pageX - offset.left - plotOffset.left,
                canvasY = event.pageY - offset.top - plotOffset.top,
            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });

            pos.pageX = event.pageX;
            pos.pageY = event.pageY;

            var item = findNearbyItem(canvasX, canvasY, seriesFilter);

            if (item) {
                // fill in mouse pos for any listeners out there
                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
            }

            if (options.grid.autoHighlight) {
                // clear auto-highlights
                for (var i = 0; i < highlights.length; ++i) {
                    var h = highlights[i];
                    if (h.auto == eventname &&
                        !(item && h.series == item.series &&
                          h.point[0] == item.datapoint[0] &&
                          h.point[1] == item.datapoint[1]))
                        unhighlight(h.series, h.point);
                }

                if (item)
                    highlight(item.series, item.datapoint, eventname);
            }

            placeholder.trigger(eventname, [ pos, item ]);
        }

        function triggerRedrawOverlay() {
            var t = options.interaction.redrawOverlayInterval;
            if (t == -1) {      // skip event queue
                drawOverlay();
                return;
            }

            if (!redrawTimeout)
                redrawTimeout = setTimeout(drawOverlay, t);
        }

        function drawOverlay() {
            redrawTimeout = null;

            // draw highlights
            octx.save();
            overlay.clear();
            octx.translate(plotOffset.left, plotOffset.top);

            var i, hi;
            for (i = 0; i < highlights.length; ++i) {
                hi = highlights[i];

                if (hi.series.bars.show)
                    drawBarHighlight(hi.series, hi.point);
                else
                    drawPointHighlight(hi.series, hi.point);
            }
            octx.restore();

            executeHooks(hooks.drawOverlay, [octx]);
        }

        function highlight(s, point, auto) {
            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i == -1) {
                highlights.push({ series: s, point: point, auto: auto });

                triggerRedrawOverlay();
            }
            else if (!auto)
                highlights[i].auto = false;
        }

        function unhighlight(s, point) {
            if (s == null && point == null) {
                highlights = [];
                triggerRedrawOverlay();
                return;
            }

            if (typeof s == "number")
                s = series[s];

            if (typeof point == "number") {
                var ps = s.datapoints.pointsize;
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
            }

            var i = indexOfHighlight(s, point);
            if (i != -1) {
                highlights.splice(i, 1);

                triggerRedrawOverlay();
            }
        }

        function indexOfHighlight(s, p) {
            for (var i = 0; i < highlights.length; ++i) {
                var h = highlights[i];
                if (h.series == s && h.point[0] == p[0]
                    && h.point[1] == p[1])
                    return i;
            }
            return -1;
        }

        function drawPointHighlight(series, point) {
            var x = point[0], y = point[1],
                axisx = series.xaxis, axisy = series.yaxis,
                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();

            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
                return;

            var pointRadius = series.points.radius + series.points.lineWidth / 2;
            octx.lineWidth = pointRadius;
            octx.strokeStyle = highlightColor;
            var radius = 1.5 * pointRadius;
            x = axisx.p2c(x);
            y = axisy.p2c(y);

            octx.beginPath();
            if (series.points.symbol == "circle")
                octx.arc(x, y, radius, 0, 2 * Math.PI, false);
            else
                series.points.symbol(octx, x, y, radius, false);
            octx.closePath();
            octx.stroke();
        }

        function drawBarHighlight(series, point) {
            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
                fillStyle = highlightColor,
                barLeft = series.bars.align == "left" ? 0 : -series.bars.barWidth/2;

            octx.lineWidth = series.bars.lineWidth;
            octx.strokeStyle = highlightColor;

            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
                    0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
        }

        function getColorOrGradient(spec, bottom, top, defaultColor) {
            if (typeof spec == "string")
                return spec;
            else {
                // assume this is a gradient spec; IE currently only
                // supports a simple vertical gradient properly, so that's
                // what we support too
                var gradient = ctx.createLinearGradient(0, top, 0, bottom);

                for (var i = 0, l = spec.colors.length; i < l; ++i) {
                    var c = spec.colors[i];
                    if (typeof c != "string") {
                        var co = $.color.parse(defaultColor);
                        if (c.brightness != null)
                            co = co.scale('rgb', c.brightness);
                        if (c.opacity != null)
                            co.a *= c.opacity;
                        c = co.toString();
                    }
                    gradient.addColorStop(i / (l - 1), c);
                }

                return gradient;
            }
        }
    }

    // Add the plot function to the top level of the jQuery object

    $.plot = function(placeholder, data, options) {
        //var t0 = new Date();
        var plot = new Plot($(placeholder), data, options, $.plot.plugins);
        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
        return plot;
    };

    $.plot.version = "0.8.1";

    $.plot.plugins = [];

    // Also add the plot function as a chainable property

    $.fn.plot = function(data, options) {
        return this.each(function() {
            $.plot(this, data, options);
        });
    };

    // round to nearby lower multiple of base
    function floorInBase(n, base) {
        return base * Math.floor(n / base);
    }

})(jQuery);