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void setup() {
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size( 510, 510 );
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smooth();
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background( 200 );
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}
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void draw() {
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if ( mousePressed ) {
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rects(1);
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}
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else {
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rects(0);
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}
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}
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void rects( int rand ) {
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int cwidth = 50;
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int cheight = 50;
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int curwidth = cwidth-(cwidth/5);
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int curheight = cheight-(cwidth/5);
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noStroke();
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for ( int y = cheight/5; y <= height; y += cheight ) {
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for ( int x = cwidth/5; x <= width; x += cwidth ) {
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if ( rand == 1 ) {
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fill( random(180,220) );
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}
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else {
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fill( 210 );
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}
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if ( (mouseX > x) && (mouseX < x + curwidth) &&
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(mouseY > y) && (mouseY < y + curheight) ) {
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// mouse is inside rectangle
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}
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else {
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rect( x, y, curwidth, curheight );
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}
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}
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}
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}
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